MYR
A browser-based 3D scene editor designed to make programming accessible and fun. Built to lower the barrier to entry for CS education. Led to an academic publication on CS pedagogy.
Software Engineer
I'm a software engineer at Apple working on R&D in AI and autonomy. I'm most at home on problems that don't have obvious answers yet — the kind where the path has to be figured out alongside the solution.
I also genuinely care about CS education. At UMass Lowell I helped build MYR, a browser-based 3D environment for teaching programming, and co-authored a paper on CS pedagogy. There's something about making hard concepts click for someone that I find just as satisfying as the engineering itself.
R&D in AI and autonomy. Started as a contractor and converted to full-time. Working on hard problems in a space that's still being figured out.
First engineering hire. Built a Quote-to-Cash platform for modern SaaS sales teams from the ground up — the kind of early-stage experience where you have to figure everything out as you go.
Lead developer on MYR, a browser-based 3D environment for teaching CS concepts. Mentored new lab members. Co-authored a paper on CS pedagogy — my attempt to make the on-ramp easier for people like me.
Where I wrote my first real code. Started in support, talked my way into development, and never looked back.
My GitHub activity predates my time at Apple. Apple's IP policies restrict open source contributions, so recent work lives in private repos.
A browser-based 3D scene editor designed to make programming accessible and fun. Built to lower the barrier to entry for CS education. Led to an academic publication on CS pedagogy.
Browser-based multiplayer games where the winner picks the next song, building a crowdsourced playlist in real time.
An application for rapidly prototyping VR interfaces in the browser. Built for a human-computer interaction course.
Feel free to reach out — I'm always open to interesting conversations.